Comparing Visualizations for Tracking Off-Screen Moving Targets
by Sean Gustafson and Pourang Irani
Abstract
In games, aircraft navigation systems and in control systems, users have to track moving targets around a large workspace that may extend beyond the users' viewport. This paper presents on-going work that investigates the effectiveness of two different off-screen visualization techniques for accurately tracking off-screen moving targets. We compare the most common off-screen representation, Halo, with a new fisheye-based visualization technique called EdgeRadar. Our initial results show that users can track off-screen moving objects more accurately with EdgeRadar over Halos. This work presents a preliminary but promising step toward the design of visualization techniques for tracking off-screen moving targets.
Video
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Citation
Sean Gustafson and Pourang Irani. 2007. Comparing Visualizations for Tracking Off-Screen Moving Targets. In Extended Abstracts of the SIGCHI Conference on Human Factors in Computing Systems (CHI '07), 2399-2404.
Bibtex entry
@INPROCEEDINGS { gustafson07,
AUTHOR = { Sean Gustafson and Pourang Irani },
TITLE = { Comparing Visualizations for Tracking Off-Screen Moving Targets },
BOOKTITLE = { Extended Abstracts of the SIGCHI Conference on Human Factors in Computing Systems (CHI '07) },
YEAR = { 2007 },
PAGES = { 2399--2404 },
DOI = { 10.1145/1240866.1241014 },
}